![]() Oh, not so much the stuff about us not knowing how to use technology (laughs). So, all these casual comments people make on this matter turn into huge cuts to my heart. But if you just make something like “it’s 3D”, “it’s polygonal”, does that alone make it a game? That kind of thing. If you make a good game that takes full use of available technology, then of course that’s the best thing of all. I want to think more on the question of what exactly a game is. What exactly is a game? Can you not call something that doesn’t use the latest tech a game? For instance, between Ridge Racer and Tetris, which would you call more of a “good game”? It’s that kind of problem. ![]() Okamoto: There’s something I’ve been worrying about. Munetatsu: That seems particularly extreme. Even if it’s part of a series and is sold in both Japan and America on other systems. Okamoto: You can’t sell it because it’s not polygonal. ![]() So we were able to sell Street Fighter Alpha 2 in America, but some of our other 2D action games weren’t allowed. Okamoto: We’ve had cases where we can’t sell games in America because they’re not polygonal. Munetatsu: I think there’s a trend where people consider 3D a foregone conclusion on home systems in particular. It’s just that for the feel we’re aiming for in our games, a lot of them can only be done in 2D. Even when we make Resident Evil or Star Gladiator. Personally, we find it easier to express our concepts of “play” and “games” in 2D.īut still, people say Capcom has no technical prowess. Whether it’s 2D or 3D, in the end what you’re talking about is a game. We don’t believe that 3D is inherently superior, or 2D is inherently inferior. So if we look at the kind of Street Fighter III we could make with current 3D arcade boards, and the Street Fighter III we could make in 2D, and try to determine which is more like the sort of thing we’re trying to create, there’s no doubt that the answer is the 2D one. But at that kind of price I don’t think operators would be very happy.īut we want to bring a “Street Fighter III” into the world soon. Well, maybe it’s possible if you spend enough. But if you look at the arcade boards currently out there, the kind of 3D Street Fighter III we’d hope for just isn’t possible. People will talk about it like it’s obviously going to be 3D. So when I go “no, it’s 2D” they’ll respond like “huh!?”. Like they’ve already decided that it has to be polygonal. ![]() Okamoto: Like, I’ll have people ask me “so, will the next follow-up to SFII be 2D? Will it be 3D? It’ll be 3D, right?”, like they have suspicions about us. Senji: Speaking as someone who’s working at Gamest and has gotten the opportunity to speak with you many times, I don’t feel that way. But Capcom is just very attached to 2D… to the extent that I think it creates the impression that we can’t do 3D. We have Resident Evil on PlayStation and Star Gladiator on arcades. Okamoto: Don’t you think society trending towards a preference for 3D? The issue isn’t that Capcom can’t do 3D. Munetatsu: This is a bit of a sudden question, but what are your feelings on the current game industry? Interviewer/Article Editor: Senji Ishii, Munetatsu But if he has something he wants to say, we can make it an article for sure! And while we’re at it, we can ask about upcoming titles! So, on a sweltering July day, we went to Capcom’s development headquarters. Okamoto are always fascinating, but so many of them are off-the-record and can’t be made into articles. Okamoto, has some secret… well, maybe not secret, but it seems he has some things he’d like to say. On a certain day in June, we received a message from Capcom PR, saying “our employee, Mr. As of this spring, he’s also overseeing the home console division as well as the arcade one. Of course he had a direct hand in classics like Exed Exes and SonSon, but he’s been in command of everything from Street Fighter II to Darkstalkers. You could say Okamoto’s history in video games and Capcom’s history in video games are one and the same. ![]() Capcom Development Headquarters Company Director and General Manager ![]()
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